UX & UI Design
Structure first, then screens. We design how a website or application is organised and how each screen behaves, test it with real people, and only then make it beautiful. The result is something that works on the first day and still makes sense on the thousandth.
What you get
- Information architecture: what goes where and why
- Wireframes and a clickable prototype you can test on your own phone
- Visual design of every screen state, including empty, loading and error states
- A component library and design tokens, so development stays consistent
- Accessibility checked at design time, not patched later
How a design phase runs
- Week 1: goals, users, content inventory, structure
- Weeks 2-3: wireframes, prototype, a round of testing with five to eight real users
- Weeks 3-6: visual design, component library, handover to development
- Throughout: one shared board where you see progress and leave comments
Designed to be built
We design and build in the same team, so the design is never a picture that development has to interpret. Spacing, colours, type and behaviour are defined once and used everywhere: in the design files, in the page builder, in the code.
Questions we hear often
Do you design in Figma?
Yes, and you receive the files. Prototypes are shared as links that work in any browser.
Can you redesign only part of a site?
Yes. A checkout, a product page or an onboarding flow can be a project of its own.
Do you test with our customers?
When possible, yes. Otherwise we recruit people who match your audience. Five sessions find most problems.
Ready to design it properly?
A person answers within one working day. No obligation.
